![]() ![]() Let's take a look at how it works and how it compares to the traditional sub-d modeling workflow. This saves precious time and keeps it all to one software without having to import/export back and forth. Thanks to the remesher modifier we can now do all of this in Blender with the exact same results based on direct comparisons. This workflow is not necessarily new but so far a lot of people would make use of ZBrush to get this result through DynaMeshing the geometry there. It would help a lot and also make the tool more modern in that regard, especially now where more people will use 3D Coat very likely also to create content for Unreal Engine 5.Once we get to the high poly part we will make use of Blender's Remesher modifier which is an amazing way to create high poly models in a modifier-based and non-destructive environment and with excellent results. But it makes a game art or movie workflow, where you need to predict results for use inside a game engine difficult without ACES tonemapping. 3D Coat is a fantastic texturing software. You can try to mimic the ACES look a bit more in 3D Coat by increasing the contrast to about 70% and lower the brightness to about 80%, which gets it closer, but it is not quite the same, as colors are not affected, as they would be with true ACES applied: Marmoset Toolbag 4, also a modern texturing app, that gets more and more powerful, also comes with ACES natively inside the program's camera settings. In recent versions, they implemented it themselves as a dropdown in the upper viewport. Previously, Substance Painter also did not have it, but users had an inofficial custom LUT to get an approximation. However, texturing in 3D Coat makes it hard to predict the final result in terms of colors and contrast due to the lack of ACES tonemapping in the viewport. ![]() Not using it is an artistic choice, but in general, ACES is used to get a film like look. ACES is the standard tonemapping used in Unreal, but also in Unity, and film. This is how most game engines or cinematic renderers display their colors. You can see, this makes colors more punchy and general the image is more contrasted. ![]() Now, the same setup with ACES tonemapping enabled in Substance Painter: Substance viewport quality is set to "Ultra 256pp"). In fact, I feel it has even higher quality in terms of surface details clarity (I am using the GGX, Burley UE4 view. 3D Coat's viewport looks really high quality and crisp. Both Environment maps are set to the same brightness, as you can see by the highlights. Its much harder to evaluate your textures for your target using ACES without this.Īny news or plans on this maybe ? I like to demonstrate what I mean by a direct Shpagin Here is the same model with the exact same textures and the exact same HDRI at the same rotation in both programs.įirst comparison pic shows the regular sRGB viewport inside Substance Painter. It would be a very useful if not crucial addition, as most other modern texturing tools have it now, namely Substance Painter and Marmoset Toolbag 4. It could be added as a dropdown just like in Substance Painter: I saw that there is an ACES node already in the shader editor, so I assume some work on this is already done.Would it be possible to add ACES tone mapping to the texture painting viewport as well? If it is possible to enable it for rendering, it should theortically also be possible to enable it during texturing, right? Currently there seems no way for the 3D Coat painting viewport to match ACES. A lot of game makers and film makers use ACES, it is a color standard. It helps to much better evaluate the final outcome in a game engine or renderer that uses ACES. An ACES viewport, like recently also added to Substance Painter, is something very useful in modern texturing tools. I would like to ask if there is any news on this. Your dedication and love put into the program is highly appreciated by your users. First of all my deepest sympathies and props to the developers for keeping up the development pace of 3D Coat! I hope you are all safe and sound. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |